Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.228816 |
Stdout | |
Stderr |
SWR detected AVX2 vert shader 0x7f84a4a6e000 frag shader 0x7f84a4a6c000 fetch shader 0x7f84a4a6a000 polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_FILL, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_FILL, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_FILL, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_FILL, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/polygon-mode-facing -auto -fbo |
dmesg |